J'ai postulé via un recruteur. Le processus a pris 1 semaine. J'ai passé un entretien chez Apple
Entretien
Screening interview with first questions about measuring GPU performance, then a C++ exercise to first explain then implement. Brief questions about graphics pipeline and experiences on the CV were also asked. The interview lasted 1 hour and a half.
Questions d'entretien [3]
Question 1
What is occupancy? Why having low occupancy is not always bad? What other factors influence performance?
There were Three Rounds of interviews.
Last round was 8 hours.
Technical questions mostly. No behavioral questions asked from HR or engineers. Overall great experience. You get interviewed by people from other teams that will be interacting with the team you will be joining as well.
Questions d'entretien [1]
Question 1
Questions went all the way from Physical Design to Computer Architecture. Only one of the interviews had a design question. “How would you implement a phone database” or something similar.
J'ai postulé en ligne. Le processus a pris 2 semaines. J'ai passé un entretien chez Apple (Cupertino, CA) en août 2024
Entretien
Quick phone call with tech recruiter. Two weeks later it was five back-to-back 60min technical interviews. Mixture of leetcode, broad architecture questions and granular technical questions about various pipelining techniques
Questions d'entretien [1]
Question 1
What factors do we consider when looking to determining CPU Pipeline through put.
J'ai postulé via un recruteur. Le processus a pris 2 semaines. J'ai passé un entretien chez Apple en oct. 2023
Entretien
First round was one-on-one with hiring manager, mostly behavioral with one technical question. Second round was a 6 x 45 mins mostly technical with a mix of hardware and software questions. Mixed enthusiasm from interviewers.
Questions d'entretien [3]
Question 1
Draw a NAND and NOR gate using nfet and pfet. Which is faster?