Aller au contenuAller au pied de page
  • Emplois
  • Entreprises
  • Salaires
  • Pour les employeurs

      Boostez votre carrière

      Découvrez votre salaire potentiel, décrochez des emplois de rêve et partagez vos témoignages de manière anonyme.

      employer cover photo
      employer logo
      employer logo

      Riot Games

      Employeur impliqué

      À propos
      Avis
      Salaires et avantages
      Emplois
      Entretiens
      Entretiens
      Recherches associées: Avis sur Riot Games | Offres d’emploi chez Riot Games | Salaires chez Riot Games | Avantages sociaux chez Riot Games
      Entretiens chez Riot GamesEntretiens d’embauche pour Technical Product Owner chez Riot GamesEntretien chez Riot Games


      Glassdoor

      • À propos
      • Récompenses
      • Blog
      • Nous contacter
      • Guides

      Employeurs

      • Compte employeur gratuit
      • Centre employeur
      • Blog pour les employeurs

      Informations

      • Aide
      • Règles de la communauté
      • Conditions d'utilisation
      • Confidentialité et choix publicitaires
      • Ne pas vendre ni partager mes informations
      • Outil de consentement aux cookies

      Travailler avec nous

      • Annonceurs
      • Carrières
      Télécharger l'application

      • Parcourir par :
      • Entreprises
      • Emplois
      • Lieux

      Copyright © 2008-2026. Glassdoor LLC. « Glassdoor », son logo, « Worklife Pro » et « Bowls » sont des marques déposées de Glassdoor LLC.

      Entreprises suivies

      Tenez-vous au courant des dernières opportunités et profitez de conseils d’initiés en suivant les entreprises de vos rêves.

      Recherche d’emplois

      Obtenez des recommandations et des mises à jour personnalisées en démarrant vos recherches.

      Meilleures entreprises pour « Rémunération et avantages » près de chez vous

      avatar
      Electronic Arts
      3.8★Rémunération et avantages
      avatar
      Epic Games
      4.2★Rémunération et avantages
      avatar
      Rockstar Games
      4.1★Rémunération et avantages
      avatar
      Nintendo of America
      3.9★Rémunération et avantages

      Entretien pour Technical Product Owner

      23 août 2014
      Candidat à l'entretien anonyme
      Santa Monica, CA
      Aucune offre
      Expérience neutre
      Entretien moyen

      Candidature

      J'ai postulé en ligne. Le processus a pris 3 mois. J'ai passé un entretien chez Riot Games (Santa Monica, CA)

      Entretien

      This was a very long process. I went through 7 phone interviews before I was invited on-site. There was some confusion as to what role was best suited for me since I had a wide array of skills. The interview process seems very unstructured and each interviewer sort of "wings it" and asks what they want. None of the phone interviews are particularly challenging but the interviewers put a lot of emphasis on what you intuitively know. The on-site interview is a mix of behavioral and technical. The technical questions weren't very difficult and the interviewers simply want to get a handle on what you've done previously and if the experience is translatable. The main focus is a "pitch" you have to do for two Directors at Riot. You will be given little guidance and simply told to pitch a product vision and how you would execute upon that vision. They seem to be in a phase where their preference is for seasoned veterans in the gaming industry and if you're coming from a different industry, it would behoove you to do some additional research. There are no bonus points given for asking the right questions. Also, I would advise against pitching anything too specific because it will open you up to conflicts with their internal initiatives. If possible, try and learn what these are before you go on-site. Finally, get a good sense of what their staffing is like in terms of engineering capabilities and personnel allocation. You will be asked specifically what sort of team you will need. Looking back, I would have asked previous interviewers these types of questions in the Q&A. My biggest mistake was picking a product idea that did not mesh with current initiatives, was mired in technical detail (due to the nature of the product), and not having a detailed plan (because I came in with too many questions about how Riot prioritizes, what other projects are in pipeline, internal metrics of the problem, resource allocation, etc.).

      Questions d'entretien [1]

      Question 1

      Imagine you are a newly minted product owner with no team. How would you execute on your product vision?
      1 réponse
      4