J'ai postulé en ligne. Le processus a pris 2 mois. J'ai passé un entretien chez Riot Games (Los Angeles, CA) en oct. 2025
Entretien
The interview process begins with a screening by the Riot Games recruiter, and then a series of 2 interviews, one personality screening with the team's producer and a second technical interview with a programmer on the team. The technical interview is preceded by a programming test which was a fairly simple task, and in the technical interview we discussed various topics relevant to Riot Games products at a high level.
After the initial test and set of 2 interviews, I was invited to an additional panel of 5 interviews, with a subsequent programming assignment of higher complexity. In this second set of panel interviews, there were 2 technical interviews which were very friendly, low-stress and positive. There were also 3 personality-focused interviews, with the interviewer reading from a series of pre-prepared questions and then having me answer them.
Questions d'entretien [1]
Question 1
Describe a time in which you made an effort to reach out to a co-worker to make them feel included.
J'ai postulé en ligne. J'ai passé un entretien chez Riot Games (Los Angeles, CA) en juil. 2025
Entretien
I had a call with a recruiter going over my experience and why I want to work at Riot. Easy questions. Also went over what games I have played recently.
J'ai postulé via un recruteur. Le processus a pris 2 semaines. J'ai passé un entretien chez Riot Games en févr. 2025
Entretien
Met with a recruiter that told me the process was 7 ROUNDS OF INTERVIEW EXCLUDING the phone call. A red flag to begin with, especially seeing that other people could get an interview done in 2 weeks. It took one week to get to the second round and it was a behavioral part and the interviewer acted very unprofessional and seemed like she wanted to get over with it quickly. Being very qualified for the position doesn't get you anywhere again, just a boys club.
Questions d'entretien [1]
Question 1
Name a time you pushed code to a live production environment and had to fix it based on active user feedback.