J'ai postulé en ligne. Le processus a pris 2 semaines. J'ai passé un entretien chez Pocket Gems en mars 2012
Aucune offre
Expérience positive
Entretien difficile
Candidature
J'ai postulé en ligne. Le processus a pris 4 semaines. J'ai passé un entretien chez Pocket Gems (San Francisco, CA) en janv. 2013
Entretien
I applied via their website and was contacted by a recruiter about 2-3 weeks later. There were 2 phone interviews, the first one was conducted by a lead who just wanted to see if there was a cultural fit or click, along with discussion of qualifications of the candidate. I was given up the second interview a week later, which the QA lead failed to call for the interview for whatever reason. I was forced to reschedule because of this after I called in to ask about my interview. The interview was pretty difficult for me since I had no prior experience to game testing or bugs, but I still pulled it off since I've done a lot of reading and research on game development and had a bachelors in computer science (so I had experience working in team environments).
The onsite interview felt really rushed and there wasn't time to ask questions at the end of the round of interviews, which kind of bothered me. Almost all the questions asked were technical and math related, a few logic to gauge your problem solving skills. They were nice nonetheless.
Questions d'entretien [1]
Question 1
They were all mostly technical questions gauged at how well you can solve problems and communicate concurrently.