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      Pocket Gems

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      Recherches associées: Avis sur Pocket Gems | Offres d’emploi chez Pocket Gems | Salaires chez Pocket Gems | Avantages sociaux chez Pocket Gems
      Entretiens chez Pocket GemsEntretiens d’embauche pour Product Manager chez Pocket GemsEntretien chez Pocket Gems


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      Entretien pour Product Manager

      4 avr. 2017
      Candidat à l'entretien anonyme
      Aucune offre
      Expérience positive
      Entretien moyen

      Candidature

      J'ai postulé en ligne. Le processus a pris 2 semaines. J'ai passé un entretien chez Pocket Gems

      Entretien

      You'll receive an assignment and have 3-5 days to complete it. Once they review your assignment, the recruiter will let you know if the team would like to move forward with a phone interview with one of the team members. It'll be a 45 minute call testing your analytical thinking, and if you move on, there will be another call and then an onsite afterwards.

      Questions d'entretien [1]

      Question 1

      Determine which car has better lifetime value based off this information (case question)
      Répondre à cette question
      5

      Autres retours d’entretien d’embauche pour un poste comme Product Manager chez Pocket Gems

      Entretien pour Product Manager

      28 janv. 2022
      Candidat à l'entretien anonyme
      Aucune offre
      Expérience positive
      Entretien moyen

      Candidature

      J'ai postulé via la recommandation d'un employé. Le processus a pris 2 mois. J'ai passé un entretien chez Pocket Gems en nov. 2021

      Entretien

      Call with HR -> Interview with a senior software engineer (or product lead) -> rejected. I had a positive experience, but I wasn't prepared for the interview. You might want to go through all Glassdoor questions, maybe play their games and think about them with a PM mindset.

      Questions d'entretien [1]

      Question 1

      Know the mechanics of their games..
      Répondre à cette question
      avatar
      Réponse de Pocket Gems
      4y
      Thank you for sharing your experience about your process with us. We really appreciate the feedback on how we can best prepare candidates for interviews. Wishing you all the best!

      Entretien pour Product Manager

      24 févr. 2018
      Candidat à l'entretien anonyme
      San Francisco, CA
      Aucune offre
      Expérience négative
      Entretien difficile

      Candidature

      J'ai postulé en ligne. Le processus a pris 2 semaines. J'ai passé un entretien chez Pocket Gems (San Francisco, CA) en févr. 2018

      Entretien

      First had a phone screen with the recruiter, then she sent me a homework assignment consisting of 4 sections: Game Design, UX Design, System Design, Analytics, and Project Management. I'm listing it all in the questions section so that you can understand the process. === See homework assignment/presentation questions in the question section === A few things about the PocketGems recruitment process and "homework": 1. The first thing that the PocketGems recruiter wanted me to understand is that they pay below market for PMs, which doesn't inspire a great conversation, but I continued in the process regardless. 2. Before letting me speak to anyone in PocketGems product management, the recruiter gave me the assignment above — this is out of line — I know that candidate "homework" is a current trend in the tech industry, but this shouldn't come up until later on in the process. And at the minimum, instead of just sending in a presentation/homework, the candidate should be allowed to present their findings and field questions rather than be rejected by email after taking time to put together something for PocketGems. 3. For the above assignment, the Analytics section had no boundaries or problem they wanted to solve for — they just wanted insights on 35,000+ data records that were included in the file — that's fine (I guess?), but they then rejected me after I spent quite a bit of my personal time to put together a good-looking presentation for them. 4. The Project Management section, although I can understand what they were trying to learn about a candidate's project management skills, should have been a real world scenario related to product management, and not something completely unrelated in the magazine publishing world — for one, you have to do a little research to understand the inputs to magazine production (which ended up being a waste of time for me), but it's just not a real world example of something that you'd encounter — ever — this isn't Google, you shouldn't be asking Google questions in your interviews. There was no way to understand what they were looking for here, and because I didn't get to present my findings and take questions, there was no way to clarify any questions that PocketGems may have had about this section. 5. No usable feedback was provided upon rejection — I'm quite thoughtful in what I put together for PocketGems, but their rejection/response was curt and vague. So in the end, I sent them a detailed assignment, and they sent me back nothing helpful. Really wasted my time here. I'm not better off for having this experience.

      Questions d'entretien [5]

      Question 1

      Homework/Presentation Assignment: Game Design: ​List 20 of your favorite games with a brief description of why you believe them to be well designed (one sentence or keywords is enough). Please include core games, casual games and mobile games in your list.
      1 réponse

      Question 2

      UX Design: a. Choose a game from your list. Describe what aspects of the game you think make it a great and what distinguishes it from other games in the genre? b. Choose a game from your list. Identify and define the components that create polished second-to-second interactions using examples from the selected game and how they come together to create actions that feel good.
      1 réponse

      Question 3

      Systems Design: ​You are working on a single player adventure/RPG and have been tasked with designing the character progression system. The system needs to be one of the main motivators and provide strong goal setting throughout the game. Provide a design draft of the character progression system, and explain and qualify your decisions. Please also provide a reasoning and/or methodology for how would arrive at the values necessary to parameterize your progression system, though you do not need to provide any example content for the system unless you feel some is necessary to frame the system.
      1 réponse

      Question 4

      Analytics: For the following questions, please download the Excel file included in this link: https://drive.google.com/open?id=0B6AaBVTikCFbUzhpSkhJY0J6eFU&au thuser=0.The Sessions tab contains all player sessions recorded for this game from 8/1/2014 to 11/1/2014. The IAPs tab contains all in-app- purchase data for these players over this time period. a. From these datasets, what are the key metrics you would want to look at when monitoring game health on an ongoing basis? b. For each of these metrics, make a graph that shows how the metric has changed over the 3 month period included in the datasets. c. Based on these graphs, what are some observations you have about how these metrics have fluctuated / changed? d. What are some potential causes of the fluctuations / changes you identified in question (c)? * This link may be useful for your analysis: https://support.office.com/client/CreateaPivotTabletoanalyzeworksheet-data-a9a84538-bfe9-40a9-a8e9-f99134456576
      1 réponse

      Question 5

      Project Management: ​It's June 1st. You are responsible for shipping the Fall Fashion edition of Glamour magazine, which must hit stores on September 1st. What are the key sets of activities / workstreams that need to be completed to get the magazine assembled and onto store shelves? Please be as detailed as possible and think about the entire magazine production process. a. What are the key milestones / checkpoints for producing and shipping the magazine? b. Please provide a calendar / chart showing the timelines for each key activity, along with key milestones. c. What are the major risks to completing this project on time? (a paragraph) d. What does the team structure for creating the magazine look like? e. How would you track progress with various members / functions of the team you’ve structured? f. 2 weeks before the project is supposed to launch, you realize that there is a month of work outstanding. What do you do? Please be as specific as possible when talking about deadlines and activities.
      1 réponse
      8