J'ai postulé en ligne. J'ai passé un entretien chez Heavy Iron Studios (Salt Lake City, UT) en mars 2017
Entretien
It starts off with an intro call which has some basic technical questions and questions about you such as "Why are you applying to this position?" and "Explain your resume". It was followed up with a technical questionnaire which was to be submitted in a few days. Finally there was a 4 hour interview with the team online on skype.
J'ai postulé en ligne. Le processus a pris 1 semaine. J'ai passé un entretien chez Heavy Iron Studios en mai 2023
Entretien
They verified that I was eligible to work in the UK. Then they sent me a coding test over email. The test was over an hour long. Each question was given between 20 - 40 minutes.
Questions d'entretien [1]
Question 1
The questions were about memory allocation and deallocation for a struct and LinkedList navigation and splitting.
J'ai postulé en ligne. J'ai passé un entretien chez Heavy Iron Studios
Entretien
The interview goes pretty well. I get several questions on C++, data structures, and memory. The interviewer is pretty nice. I received a programming test afterwards that takes three hours.
Questions d'entretien [1]
Question 1
C++, 3D collision, data structure, memory manipulation
J'ai postulé en ligne. J'ai passé un entretien chez Heavy Iron Studios (Los Angeles, CA) en juil. 2020
Entretien
They had me do a personal interview, and then a take-home 3-hour coding challenge for me to complete on my own. The personal interview consisted of personal questions (the typical kinds) and a couple of 3D mathematical questions and some things about how C++ works. The take-home challenge was a lot more difficult, however.
Questions d'entretien [1]
Question 1
If you had a room full of floating balls in a box, what would be the bottleneck of processing, given that you have to calculate velocity, collision of balls and the wall, and trajectory?