J'ai postulé via la recommandation d'un employé. Le processus a pris plus d'une semaine. J'ai passé un entretien chez Electronic Arts (Orlando, FL) en oct. 2016
Entretien
I was contacted via email by an EA designer who told me that I would be a good fit for the new opening graphic designer position. I was then formally contacted by the company to set up an interview (who then informed me on who would conduct the interview and arrival instructions).
I was interviewed by two designers in a room of the HR section of the building. It took a total of about 15-20 minutes for them to ask about my work history, review my portfolio and for me to talk about my work, ask questions about the position.
After the two interviewers approved me, they contacted their manager. I had a 15 minute phone interview with him (which was more of an elaborate explanation of the position I was being interviewed for). He was very friendly and excited to interview me.
My interviewers were very kind and did not make me feel nervous at all. I actually felt quite comfortable which is probably why I still work with them today.
Just had a phone call interview where HR asked about my background and experiences. She also informed me about the job requirements and asked me why I think I'd fit in the position.
J'ai postulé en ligne. J'ai passé un entretien chez Electronic Arts (Orlando, FL)
Entretien
I applied online through their job board. About a week or two later, I received an email from one of EA’s associate recruiters. We set up a simple phone interview, which went well. I was then asked to do a design test, (as is unfortunately common in the design industry.) The test was reasonably clear, and communication was open and friendly with the staff as I worked on it. That being said, I did not appreciate that the team asked for a design that could easily be used by the company later, (the test was work that the team creates regularly.) They also required the full PSD source files of my work. Many places may ask for a design test, but they ask for something that is obviously not going to be used by the company, and/or they only ask for a low-res file that can't really be used. To be asked to create something that they could easily use was uncomfortable enough; But then to also be asked to hand over the source files, the experience felt very ethically wrong. As a fresh designer in the industry, I was uncomfortable with the request, but overlooked it because I was excited at the possibility of working with the company. Looking back, I wish I would have requested either a project less directly related to the job or simply to plan a screen-share interview to show the file’s organization, rather than just hand them over my hours of work, having only to hope they don't steal my efforts.
Questions d'entretien [1]
Question 1
How much do you expect to be paid for this position?
J'ai postulé via la recommandation d'un employé. J'ai passé un entretien chez Electronic Arts (Vancouver, BC)
Entretien
1. Briefly introduce yourself; 2. Art Test Review; 3. General questions(why EA? why this position? what's your longterm goal?).
4. Q&A; 5. Interviewer's additional input based on the questions you asked.
Questions d'entretien [2]
Question 1
1. We'd like to hear your process of doing this art test, and if you are [one interviewer's name], how would you critique your test?