Avantages
Stability, let's face it in games knowing you have a paycheck to come home to grants peace of mind. The campus amenities like coffee and free lunch are a nice perk. I've been able to grow my career here and have been given significantly more responsibility over my time at the studio.
Inconvénients
Absolutely zero integrity when it comes to consistent management of people. The promise of cultural change has been mostly lip service to check a few boxes. Many senior leaders call the Kotaku article "blown out of proportion" or "just a case of a few bad managers." I assure you this is not the case but no one wants to admit the problem is in their house. Discussions of how people are feeling have been all but squelched by a "no rumor milling, no discussions of the lawsuit" gag order instituted by the CEO. Hilariously the studio decided a 2 month holiday vacation was the appropriate response to a COO who has made many feel excluded, uncomfortable and harassed. The takeaway? As long as you perform well in your role it doesn't matter how you treated Rioters 4 years ago. Not acceptable. Our new heros are people who write up a set of fluffy meaningless values. Seriously Riot? We deserve better than cheesy lines like "dream big" and "thrive together." The trainings that have been rolled out in order to get at our cultural issues have been massive wastes of time which have led to zero change in the day to day experience of working at the studio. It is sad to see such a great studio turn to this.