Aller au contenuAller au pied de page
  • Emplois
  • Entreprises
  • Salaires
  • Pour les employeurs

      Boostez votre carrière

      Découvrez votre salaire potentiel, décrochez des emplois de rêve et partagez vos témoignages de manière anonyme.

      employer cover photo
      employer logo
      employer logo

      Ubisoft

      Employeur impliqué

      À propos
      Avis
      Salaires et avantages
      Emplois
      Entretiens
      Entretiens
      Recherches associées: Avis sur Ubisoft | Offres d’emploi chez Ubisoft | Salaires chez Ubisoft | Avantages sociaux chez Ubisoft
      Entretiens chez UbisoftEntretiens d’embauche pour Producer chez UbisoftEntretien chez Ubisoft


      Glassdoor

      • À propos
      • Récompenses
      • Blog
      • Nous contacter
      • Guides

      Employeurs

      • Compte employeur gratuit
      • Centre employeur
      • Blog pour les employeurs

      Informations

      • Aide
      • Règles de la communauté
      • Conditions d'utilisation
      • Confidentialité et choix publicitaires
      • Ne pas vendre ni partager mes informations
      • Outil de consentement aux cookies

      Travailler avec nous

      • Annonceurs
      • Carrières
      Télécharger l'application

      • Parcourir par :
      • Entreprises
      • Emplois
      • Lieux

      Copyright © 2008-2026. Glassdoor LLC. « Glassdoor », son logo, « Worklife Pro » et « Bowls » sont des marques déposées de Glassdoor LLC.

      Entreprises suivies

      Tenez-vous au courant des dernières opportunités et profitez de conseils d’initiés en suivant les entreprises de vos rêves.

      Recherche d’emplois

      Obtenez des recommandations et des mises à jour personnalisées en démarrant vos recherches.

      Entretien pour Producer

      24 janv. 2015
      Employé (anonyme)
      Offre acceptée
      Expérience positive
      Entretien facile

      Candidature

      J'ai postulé en ligne. Le processus a pris 6 mois. J'ai passé un entretien chez Ubisoft en juin 2014

      Entretien

      This is a write up for the San Francisco development team. Standard process: Phone screen with HR - The HR contact, Shawn McGrady, was forthcoming with a significant amount of information about the process and what I could expect going forward. He was very helpful with information about staffing needs for the studio, current staffing, projects that were hiring for the position (without details about the actual project - keeping confidential info close to his sleeve until an NDA was signed), some details about the technology being used for the projects. He was forthright about how long the process would likely take - 6 months. (And was spot on in his estimate!) Asked standard questions: Relevant previous experience, why Ubisoft, why was I looking for a new position, strengths/weaknesses, etc. Phone call with who would be direct supervisor - Standard questions about production experience. Conversation about exposure to both on and off site internal teams, communication style and channels, communication process, problem solving skills, experience with outsourcing and insourcing, how I evaluate for improving processes and come to a strategy, mentality about how to work with a team and leadership qualities, my thoughts on communication style for studios - open/semi-closed etc. On site with who would be direct supervisor and studio head over lunch - There was a little more information about the project, not enough to know exactly what it was, but general things - genre, play style, production phase status and upcoming challenges. They were very open about studio culture information, discussion about what games they were currently playing, the good and bad about those games. It was clear that the studio is one full of people who enjoy games and who want to make great games. This seemed to mostly be about communication style, passion for games, and fit in the production group and project leadership. Onsite with leads in the studio, most from the project I was being targeted for - 6 hours of mostly individual meetings with about 8 people. List of folks to chat with was HR Manager, Tech Lead for the studio, Studio Creative Director, Lead Designer, Associate Producer and Production Coordinator, Senior Producer and Studio EP. A lot of the questions were about what I thought I could help them with/how I could make an immediate impact, and in particular my communication style - open and frank. A few questions from folks about why Ubisoft and why SF in particular. And a LOT of talk about games. What I was playing at the time, what they were playing at the time and our thoughts on and experience with each. The full day interview included an off site lunch, and conversation over lunch was mostly about communication style and culture fit - not specifically about production and work but a general fit for the studio.

      Questions d'entretien [1]

      Question 1

      All questions were pretty standard. No real curve balls.
      Répondre à cette question
      21

      Autres retours d’entretien d’embauche pour un poste comme Producer chez Ubisoft

      Entretien pour Producer

      2 févr. 2026
      Candidat à l'entretien anonyme
      Montréal, QC
      Aucune offre
      Expérience positive
      Entretien moyen

      Candidature

      J'ai postulé en ligne. J'ai passé un entretien chez Ubisoft (Montréal, QC) en déc. 2025

      Entretien

      One interview with HR, followed by an interview with the area manager, and a third interview with direct team members (head of production). Each interview was about 30 minutes and on zoom.

      Questions d'entretien [1]

      Question 1

      What's my experience in the AAA production pipeline
      Répondre à cette question

      Entretien pour Producer

      10 oct. 2024
      Candidat à l'entretien anonyme
      Montréal, QC
      Aucune offre
      Expérience positive
      Entretien moyen

      Candidature

      J'ai passé un entretien chez Ubisoft (Montréal, QC)

      Entretien

      Multi-step but very quick as I had previous references. Two 15-minute interviews and then a longer deeper dive. Then I met the team. Overall a pretty solid experience. I would try for another role despite not getting this one. Most roles are competitive.

      Questions d'entretien [1]

      Question 1

      If you could add one feature to [Game I can't mention] what would it be?
      Répondre à cette question

      Entretien pour Producer

      25 août 2021
      Candidat à l'entretien anonyme
      Paris
      Offre refusée
      Expérience positive
      Entretien facile

      Candidature

      J'ai postulé en ligne. J'ai passé un entretien chez Ubisoft (Paris) en janv. 2021

      Entretien

      Contacté par Linkedin pour un entretien par téléphone avec le RH. Ensuite plusieurs rendez vous avec d'autres personnes de la société. Je n'ai pas donné suite parce que je voulais terminer le projet sur lequel je travaillais.

      Questions d'entretien [1]

      Question 1

      quel est votre salaire souhaité?
      Répondre à cette question

      Meilleures entreprises pour « Rémunération et avantages » près de chez vous

      avatar
      Electronic Arts
      3.8★Rémunération et avantages
      avatar
      PlayStation
      3.9★Rémunération et avantages
      avatar
      Riot Games
      4.3★Rémunération et avantages
      avatar
      Epic Games
      4.2★Rémunération et avantages