J'ai postulé via un recruteur. Le processus a pris 5 jours. J'ai passé un entretien chez Gameloft (Buenos Aires)
Entretien
A simple logic and programming test in Java. I remember there was a question when they ask you to implement a RLE compression algorithm.
Entretien moyen
Candidature
J'ai postulé en ligne. Le processus a pris plus d'une semaine. J'ai passé un entretien chez Gameloft (Montréal, QC) en août 2016
Entretien
First a phone interview with HR people. Then they send you a knowledge test about different topics: C++, networks, algorithms, data structures, optimizations, design Patterns. You do it at home within a limited time. You send back your answers by mail. Finally, you get an interview at the company location with a manager, a developper and a HR person.
J'ai postulé en ligne. Le processus a pris 1 semaine. J'ai passé un entretien chez Gameloft (Bucarest, ) en févr. 2013
Entretien
For me the hiring process consisted of two interviews, one theoretical and one practical, both at the given at the company headquarters.
The theoretical one was mostly with questions about C/C++ language and OOP in C++, but had also ~5 questions to write some code in order to resolve some tasks (reverse a string, converting 32bit color to 24bit color ...). It lasted 4-5 hours. I sit at a computer, I had internet, but I couldn't open some IDE to test code(not allowed).
For the practical one I was put to modify the behavior of a game (written in C++) by changing some character skills / number of ammuntion of a weapons / others things like that from the game code (which was huge) and also to fix a bug. The bug was easy to reproduce and it would crash the game if you reproduced it correctly. The IDE was Visual Studio 20xx(forgot which was).
Questions d'entretien [1]
Question 1
For me the practical interview was much more difficult because I didn't have any previous experience with a project so complex with so much code written. The fact that I used Visual Studio environment before in other personal project helped me a lot, especially for fixing the bug.